A downloadable game

WELCOME TO THE <NO ALTERNATIVE Future>

Become a Devil Archivist in a forlorn future: Collect cards and contracts to fight and summon demons in action turn-based typing combat. Explore an underground city drowned in noise by the voltage of <Desire> & <Decay>. In Memory of All.

aLt-Project is a branching spiritual successor of 2018's TYPOCRYPHA Demonstration i, utilizing a fresh new combat system: the Card Command Active Typing Battle / <CCATB> System. A blend of typing, action, cards, and turn-based combat nearly 8 years in the making.

Features

  • Unparalleled CCATB Combat: A "New-Type" RPG where action-based Cards create combo attack chains and end with a turn-based Command Finisher.
  • Dynamic Character Progression Systems: This is a RPG with no EXP. Gain stats over time by fighting stronger enemies and performing well at typing. Devil Archivist Yomi can make use of Swords, Guns, Martial Arts, Divine, Profane, PSI, and Beyond Magic to create an emergent playstyle all your own.
  • Typing Negotiations: Make contracts with demons to gain powerful allies in battle and in dungeon exploration. Type your responses before demons grow impatient. Typing performance, character stats and varied personalities create dynamic dialogue challenges mid-battle.
  • Demon Customization: Merge demons to summon more powerful allies with new Card attack strings. Alternatively, have your demons devour enemies to grow stronger and assimilate their abilities & Cards as your own.
  • Immersive 1st Person Grid Dungeons: Explore the depths of the <Sagara Underground City> through classic 1st dungeon crawling maps, expanded and refined for a modern audience.
  • An Occult-Cyberpunk World: Featuring a <Denpa> storyline where spirituality fades into the drowning noise of voltage and steel.

Credits

Project Lead, Original ConceptFang
Game DesignFang
Art DirectionFang
Character Design (Human & Demon)Fang
Battle Sprites & AnimationFang
2D Iconography & TexturesFang, mirna, External Resources
3D Environment ModelsFang, Evie, External Assets
3D Environment TexturesFang, External Assets
Battle, Map, Shader, & VFX ProgrammingFang
Battle & Environment VFXFang, External Assets (Effekseer)
Level Map Design & Environment CompositionFang
WritingFang, David Nguyen
MusicFang, James Iwamasa
Sound EffectsFang, sphere, External Assets

Guest Artist Credits

Game .exe Icon
Obscurai Archival Consortium Logo
mirna chapra
https://goodbye.computer/
3D Compass Models
Radio, Console, Pick
Evie
https://thneebdev.itch.io/
Battle SFX
Yamabiko "Hillhowling" SFX
sphere
https://d-mag.itch.io/ 

Special Thanks

  • The SMANS
  • Tanuki Frogs / TYPOCRYPHA 2018 Team: Alex Bradtke, Allyson Campos, Ben Schwartz, Bernard Balagot, Caleb Valdez, Chord Shore, David Nguyen, E. Hoang, Ethan Chong, Gigi Bachtel, Herman Wu, James Iwamasa, Justin Law, Lyn Kline, Madeleine Glenn, Nox Ngo, Paige Riola, Tina Peng, Valentino Abate + Chimo
  • Radical Skewer Anarchy / SAVOR SABER 2019 Team: Tina Peng, Kindon Smith, Joana Uyyek, Philip Stanley, Allyson Campos, Jacinda Ni, Liam Dugard, Valentino Abate, Gigi Bachtel, Madeleine Glenn
  • Leads & Members of the UCSC Game Design & Arts Collaboration 2015-2019
  • Grawly & Team Golden / The Golden Girls Take Manhattan DX Team
  • The dse7 Server & Multiple Other Niche Japanese Game-coded Devs
  • Playtesters: Jaamal, Gage, Adrian
  • Lan & Manny / Frogmaggedon + Team Purrsoda
  • My family :)

DEVELOPER'S NOTE

I've been asked if I had a Steam page and truth be told I spent a whole month's paycheck on GDC (minimum wage part-timer). You can support the development of the game via:

  • Tips to the Altimagine ko-fi [LINK]
  • Joining our Mailing List [LINK]
  • Donating directly via itch.io!

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